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Blue_Fox @ 05-8-08 15:27
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Mrsmall @ 05-8-08 13:47
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Blue_Fox @ 05-8-08 05:04
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Beng @ 05-8-08 00:22
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andrew @ 05-7-08 04:24
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Battlecast Primetime Episode 9 |
| Posted by thomasalan - 04-25-08 17:44 - 0 comments |
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Latest Battlecast Primetime is available you can watch it in .mov or .flv format. Free .flv player "On this Episode of Battlecast Primetime We show you all the steps in making a new Red alert 3 unit from concept to creation to balance. Louis Castle, creator of the Sacred Green Crystal, joins us to reminisce about Red alert 2. Adam McCarthy, lead animator on Red alert 3, talks about art in the gaming industry – see how he animated his favorite new Red alert 3 unit. Apoc's back in his corner, Amir’s answering your questions, and we have 5 great matches in the Battlecast Five. And of course… David accepts Raj’s challenge in The Main Event. Black's Big Battle – 2 MCVs enter, 1 MCV leaves! Who will win in the match Jason Bender is calling "A Noob Apocalypse"?" BCPT9_FHi.flv BCPT9_HD.mov CommandandConquertv
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map and file submission rules updated |
| Posted by thomasalan - 04-23-08 14:33 - 0 comments |
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I updated the rules for map submissions today, please see this topic. http://www.cncmaps.com/index.php?showtopic=3055why are there rules? well you all expect certain things as the standard, for example you all expect to see that mini map preview image of a map before you download it right? That is the way almost every fan site does it. you all expect the webpage to load fast right? well posting huge images in your map submission is bad and slows down the home page loading time for everyone. The site has to resize those images and it just slows things down for everyone. Here are the 3 main reasons map posts are not approved. 1. no mini map image in the post. 2. CnCMaps Member Gallery not used as the image host. 3. Images larger than 440 pixels wide posted in the post.
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Island Hopping |
| Posted by psychoclops - 04-20-08 13:21 - 1 comments |
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File Name: Island Hopping File Submitter: psychoclopsFile Submitted: 20 Apr 2008 File Category: ZeroHour Maps MAP :: Island Hopping AUTHOR :: psychoclops PLAYERS :: 4 (recommend 2V2 or Free For All) ONLINE READY :: YES SKIRMISH READY :: YES INFO :: Players start in each corner, map consists of 2 larger 'main' islands, and 5 smaller islands, each of which has different tech to capture. Each player also has 1 supply dock each 2 oil derricks 2 oil refineries 2 reinforcement pads The two islands in between the player start positions, (bottom and top middle islands) also have a small amount of extra supplies for players to collect A tournament style map set on islands in the middle of the sea, each island is accesible via bridges. Some grass huts added in strategic positions to help aid defenses. Hope you enjoy and have fun! psychoclops  Click here to download this file
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Read 293 times - last comment by psychoclops
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Desert River Canyon |
| Posted by psychoclops - 04-17-08 11:43 - 2 comments |
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File Name: Desert River Canyon File Submitter: psychoclopsFile Submitted: 16 Apr 2008 File Category: ZeroHour MapsMAP :: Desert River Canyon AUTHOR :: psychoclops (aka **UKP**CyMrU) PLAYERS :: 4 (recommend 2V2 or Free For All) ONLINE READY :: YES SKIRMISH READY :: YES INFO :: Players start in each corner, there's plenty of ways to attack opponents, lots and lots of build spave available! A large desert map with a canyon and river running down the middle, plenty of supplies, lots of tech to capture Access to each side of the canyon via bridges or ramps 2 Oil refineries 2 reinforcement pads 10 oil derricks 4 repair bays 12 tech artillery 8 supply docks (plus some supply piles) A good map for a free for all, large open areas mean easy access to opponent bases early on in the game. Hope you enjoy it! psychoclops Click here to download this file
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Read 319 times - last comment by psychoclops
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Invisible Boundaries |
| Posted by psychoclops - 04-17-08 11:43 - 0 comments |
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File Name: Invisible Boundaries File Submitter: psychoclopsFile Submitted: 16 Apr 2008 File Category: ZeroHour MapsMAP :: Invisible Boundaries AUTHOR :: psychoclops (aka **UKP**CyMrU) PLAYERS :: 4 (recommend 2V2 or Free For All) ONLINE READY :: YES SKIRMISH READY :: YES INFO :: Players start in each corner, there are limits to your build space, but you cant see them! Build in the wrong area and you might regret it, this map is a bit of a brain teaser. 1 supply dock each 2 tech artillery for capture each 4 oil derricks up for grabs 2 tech reinforcement pads up for grabs 2 extra supply docks with 100,000 dollars worth of crates up for grabs! They're well worth fighting for! A desert map with textures chosen to help add to the confusion of this map Colonel Burton and GLA bikes are able to freely pass through the hidden boundaries of the map A good map to play, hope you enjoy it! psychoclops Click here to download this file
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Attacking Platforms |
| Posted by psychoclops - 04-17-08 11:42 - 2 comments |
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File Name: Attacking Platforms File Submitter: psychoclopsFile Submitted: 16 Apr 2008 File Category: ZeroHour MapsMAP :: Attacking Platforms AUTHOR :: psychoclops (aka **UKP**CyMrU) PLAYERS :: 4 (recommend 2V2 or Free For All) ONLINE READY :: YES SKIRMISH READY :: YES INFO :: Players start in each corner, there's plenty of ways to attack opponents, either by going down the ramps or going across the platforms via bridges 2 oil derricks and 1 tech artillery for each player to capture Also 1 indestructible oil refinery at the centre of the map to capture, So if your opponent has it, take it by means of force! Also 1 supply dock each, plus one near the centre each (slightly protected by the tech artillery, so capture it quickly!) A grassy map with asphalt raised platforms and cobble texture for wall effect A good map to play, hope you enjoy it! psychoclops Click here to download this file
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Read 282 times - last comment by psychoclops
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Operation Winter Eagle |
| Posted by snowy007 - 04-13-08 11:54 - 1 comments |
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File Name: Operation Winter Eagle File Submitter: snowy007File Submitted: 13 Apr 2008 File Category: Zerohour Missions this is a single player mission for skirmish mode. the boss general and the demo general are working together. they where able to enter general towns base. he is in great danger. you must save him fast and rebuild his base. then your objective will be to destroy the boss generals base. you can try to capture the demo generals base to make it easier. this is a very long mission for people who like to be busy.  Click here to download this file
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Read 348 times - last comment by thomasalan
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Palm Island |
| Posted by snowy007 - 04-13-08 11:53 - 0 comments |
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File Name: Palm Island File Submitter: snowy007File Submitted: 13 Apr 2008 File Category: ZeroHour Maps this is a 2 player skirmish map. you are on a tropical island with 3 smal villiges inside. in the water you can find a vulcano. with smoke rising from it. each player has 1 suply dock and 2 oil derricks. a repair bay, oil refinery and a reinforcement pad on the field to capture. in each player base there are 2 ambitious transports and 4 pt boats. in each base you will find 2 emperror tanks and a boss dozer. but you cant use them becouse they are locked. in the enemy base are 4 speaker towers. one of them will unlock the emperrors and the dozer when destroyed. this is a good map for naval battles.  Click here to download this file
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Extreme War |
| Posted by snowy007 - 04-13-08 11:53 - 0 comments |
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File Name: Extreme War File Submitter: snowy007File Submitted: 13 Apr 2008 File Category: ZeroHour Maps This is a 4 player skirmish map. Each player has 1 suply dock, 1 oil derrick, 1 artillery platform, and 3 unmanned base defenses(2 EMP patroit systems and 1 Infantry General bunker). There are also 5 unmanned sentry drones in each base. -There is a train running trough the map that can be garrisond. -There are 4 unmanned boss dozers on the field. -The oil derrick now gives $5.000 when captured and $3.000 every 30 seconds. Thanks to the ini file made by: 'Me Myself & Pi' -The artillery platform now shoots with spectra gunship cannons. Thanks to the ini file made by: 'thomasalan' -The sentry drones now use dragon tank flame weapon and inferno cannon weapon. Thanks to the ini file made by: 'DestroyeR'  Click here to download this file
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Desert Flood |
| Posted by snowy007 - 04-13-08 11:53 - 2 comments |
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File Name: Desert Flood File Submitter: snowy007File Submitted: 13 Apr 2008 File Category: ZeroHour Maps this is a 4 player map. each players base is at the corner of the map. each player will be granted 2 suply docks, 3 oil derricks and 1 emperror. when the valve station in your base has been destroyed water will stream around your base. so there will be only 3 ways remeaning to your base. in the middle of the map is a boss doser, 2 nukes, 2 reinforcemets pads and 4 power plants to fight for. when 4 valve stations in the middle of the map are destroyed the water will raise and lower over time. after 2 minutes it will go up and after 1 minute it will go back down then after 2 minutes it will go back up and so further. after the water raised for the first time each player will be granted 4 commanches.  Click here to download this file
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Read 353 times - last comment by snowy007
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