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Showdown.zip By:Mapmaker     A 2-Player Featured skirmish map for the zero hour expansion of generals, Players are separated by a few bridges, the landscape is realistic with nice ambient sounds to set the mood. A really good looking and playing map. A train runs the map, and can be destroyed by destroying a bridge.     Comments







Face to Face.zip By:Mapmaker      A 2-Player Featured temperate/mountaious skirmish map for zero hour,Face to Face was designed to make you attack fast and not worry too much about defence. Each player has two oil derricks to capture and one supply crate (marked on radar). there is more than enough room to build and the auther hasn't found a boring match yet. If you can't play it online, remove the 'map.ini' file in the 'Face to Face' folder (It will say 'Configuration Settings'). You dont need it that much.     Comments







Island Defense.zip By:Starduster      A 2-Player Featured skirmish map for zero hour, temperate,afternoon,limited tech too capture, 3 islands,Scenery is simple. One Player on the isle the other near the coast. Each Player is supported with one supply dock in his base and a warehouse in a little distance. Because of the map size it seems to be a better fight if the opponents have aircrafts available.     Comments







Bushehr Operation Partisans' Challenge V.1.5.zip By:Beng     A solo mission for zero hour, you are tasked with several objectives all explained in the briefing,The Americans have invaded Iran and have captured the coastal city of Bushehr. The GLA only have a few buildings left in a small base and no room to build more, but they have some new secret weapons up their sleeve This mission uses a custom .ini map mod to add many of the unimplemented existing models unused by EA games into the game. Some of the new units and changes are,kamekaze frogman,US missile gunboats now can make 2 smart torpedo-mines,New special powers added.In addition to the Partisan ambush, when you research the nuclear missile and recapture the nuclear facilities intact, you can now get 2 new special powers. The Black Market Nuke Drop is an air-dropped nuclear bomb. You can drop one every 5 minutes. The EMP Nuke Strike calls in a special fighter that launches a cruise missile nuke that has a large EMP effect, this recharges every 3.5 minutes,Atomic Aurora,The Aircraft carrier and US boat factories now have point defence lasers capable of shooting down the battleship's shells. Avengers can also do this.The aircraft carriers get 2 gattling turrets and a laser turret to better defend themselves,Cargo planes have been improved. The GLA's has slightly better health,an ECM suite, and a dorsal gunner who fires a machine gun at any nearby enemy units,GC_Stealth Battle Bus has been fixed. You now get these bus types.They can be disguised like bomb trucks. This should help you transport the rescued POWs with some added safety. It comes with a laser target illuminator,nuclear submarine,militia tanks with anti-missile lasers and toxin nozzles,gattling girl unit with capture building power,You can build 3 different boat types from the boat factory,toxin tugboat,missle trawler,nuclear kamekaze plane,new special power GLA Cartoon Drop,Two-Gunned Hoodlum Unit,Heavy weapons dude with HE cannon and Napalm cannon,skidoo unit,boat yard,aircraft carrior with upgrades on it, moving battle ships with purphaseble upgrades on it,Jarmen Kell that can snipe units in buildings,and soo much more i can't list it all.      Comments







Valley Forge.zip By:Starduster     A 2-Player Temperate/Mountainous featured skirmish map for zero hour, Tech on the field to capture 7 Tech Oil-Derricks, 1 Hospital,1 Refinery,and 1 Repair Pad. Beside the two players there is a third party which is rather inactive until you enter their base area . Your choice of start position is important because the one on the eastside of the valley is easier. You have more time and room to expand your base. The one on the westside gives you the opportunity to take-over the militia base. Trains run the map,urban area near center.     Comments







Guantanamo Bay: Operation Cuban Freedom.zip By:beng yong tang       A single player mission for Zero Hour, based on real world terrain data for the Guantanamo Bay area of Cuba. Includes a separate intro movie map to exlain the scenario. Map features new units, new models (implements some of EA's unused models and animations), new special effects, waves, naval units, hero characters, cut scenes. In this GLA mission you help Jarmen Kell rescue the prisoners from the American prison camp in Guantanamo Bay.    Readme     Comments







Hill Fight.zip By:Starduster       A 4-Player temperate/mountainous skirmish map for zero hour set in Early Afternoon lighting conditions.There are resources on the field for whoever is bold enough to take them. As the name of the map suggests there are abundent hills in this map there are valley trails and small villages here and there and a garrisonable train that stops at various locations through out the map,"good way to move your troops and dozer to the tech and resources on the field".       Comments







Mission Dam Breaker.zip By:Mapmaker       A mission for generals, set in day conditions, You start off as the Gla and you must build up your troops and make your way to the Dam and blow it to release a wave of destruction on the China forces and win the game.As far as i can tell no one else has yet made a wave like this in one of there maps so enjoy this rare treat. Note: Read special install instructions included. Comments







Desert Mountains.zip By:Starduster        A 4-Player Desert/Mountainous skirmish map or 2 vs. 2 team play map for zero hour. Teams are divided by the desert river. West side is easy to defend if you use the village for garrison. 1 Supply dock per player and more in the village. There is alot of possibilities for moveing troops around this map via a garrisonable train to strategic locations and to the 13 oil derrick resources placed around the map. Village is well detailed and nicely done. Comments







Alpine Conflict.zip By:Starduster       A 4-Player temperate Featured skirmish match for generals zero hour. Everything about it says featured map all over it. trains run the map and stop at various locations. Watch out for the train or you could get squished.2 SupplyDocks for each player, 2 SupplyWarehouses in the village,2 SupplyWarehouses in the mountains, 4 Tech Oil-Derricks, 2 ReinforcementPads. The ambient sounds placed are very nice as well and add something special to the experience. Comments







Bad Neighbors.zip By: bragg        A 2-Player Urban/temperate Featured skirmish map for generals zero hour. There is some really great textureing work done on this map and the city is very realistic looking , most of the map is Urban so if you like city maps this ones for you, even the base areas are well done and very unique from both start postitions, enough tech in your base to get you by and some unmanned treasures await those who explore. Comments

 







Resort.zip By:Bragg        A 2-Player snowy small symmetrical skirmish map for zero hour featuring to the south (and the most direct path) a small village around the banks of a lake with the only forward supplies at its north shores. There are also paths through the mountains to the north offering elevated positions and access to enemy positions. Comments







Battlefront.zip By:Mapmaker       A 2-Player temperate skirmish match for Command & Conquer Generals. There are many nice featues of this map that contributed to it being selected as a featured map. The textureing is wonderful and some time was clearly spent on it. The topography of the map is good as well with platues and a river for interest. A train cruises the map. Farms spread about here and there, a industrial area has some explosive possibilities. view readme for further details. Comments







011-The_Dying_Daylights.zip By: Flippster06         A 2-Player urban skirmish map for Zero hour. Plenty of resources to get you through but not too much to kill the challenge, map continues the storyline found in flippsters Alliance maps, view readme for full story. This is a recommended map for those of you who enjoy urban matches this city is well designed and rather sharp looking. Superweapons disabled and some nice custom scripting work went into this featured map. Comments

 







In The Foothills.zip      A 2-Player Skirmish match set in temperate conditions at high noon for the zero hour expansion of generals.The 2 Opponents start at the side of the hills in the middle of the map. There are different way over the hills to enter the enemies base. Each player has only 1 SupplyDock. But tech is available on the field as well in the form of, 8 Tech OilDerricks,1 Reinforcement Pad,2 Tech OilRefineries,and 1 RepairPad. Comments







Big Valley Conflict.zip       A 4-Player desert mountainous map for Originial Generals, 4 Supply docks,  2 Supply Warehouses and lots of small supply piles scattered around. 12 Oil derricks, 2 TechOil Refineries. The map has some very nice multilevel features and the textures, well i'll let you see for your self. some small ponds and a large water area in the corner produce nice realistic waves crashing on the shore line. Map uses the AHAI scriptig RVMech made for generals. This is a featured map and is a recommended play. By:Starduster Comments







Featured Map Slide Show

Battling Bay 2.zip       A 2-Player Zero hour skirmish urban map and made up of many nice features. It is a 300x400 map fully skirmish Compatible on both bases. The 2 bases have got their own unique style, Both have a perimeter wall which has 4 entry gates which are guarded with garrisonable towers, Also they both have their own style of mosaic flooring just to be different, inside both bases you will find a supply dock, 2 oil derriks, repair depot and oil refinery and finally a reinforcement pad. Trains run the map throughout and a fully working dock with an oil tanker and a cargo ship  loaded ready for delivery.Venture far and wide throughout this map to appreciate the presents left for your army. I aint gonna say no more about the map as i will let you discover the terasures and supprises yourself, Good luck and dont give up. This map has a special artistic touch to it and thomasalan says it's a must play. Comment By:CncmapsStaffMemberJudds

 







Ammo Avenue.zip      A 4-Player skirmish match for Zero hour, The shape was inspired from a game of Yuri's Revenge Bay of Pigs map. This is a 4 player Skirmish map with full Ai Skirmish teams from all locations. The map has the great opportunities to set up ambush teams as there is a lot of choices for taking different routes, either through the main stretch of the city to reach your opponent or try a trip along either bridge that runs the length of the map on either side of the land. Amongst the goodies in this map you will find the typical buildings, hospitals, oil derriks, artillary posts, reinforcement pads, repair bays, also there is 6 nuke trucks to be found and rounded into your attack strategy. By:Judds





Lost Valley Battle.zip    A 3-Player Temperate Mountainous scirmish map for the Zero Hour expansion of Generals. Lots of buildings and structures to garrison very well designed layout on the whole map, Trains run the map and stop at trains depots. Mountainous features through out the map small mountain villages with indistructible oil derrick scattered about for some nice tactical battles over oil. By:Starduster







Defend Carol's County.zip       A Large 2-Player temperate Zero hour map set in small town rural life.In the middle of the map a small Midwest Town is located. The town is surrounded with farmland. The opponents are starting in the  upper left and  lower right corner of the map. 2 supply docks and 2 supply warehouses provide your army with enough money. In the town you can find a hospital, repairbay and a tech refinery. More supplies are scattered in the town. 4 oil derricks and a repository in the town give you additional cash.By:Starduster





Harbor City.zip      A 2-Player Urban/temperate map.The best urban map i have ever seen. I even instant messaged my girl-friend and told her to come over and play this map,she loves city maps. The opponents start on each side of the city harbor. Every fighter is provided with two supply docks and a supply warehouse near his position. Beside that there are a lot of tech-buildings in the harbor and in the industrial areas. Take a look at the underground trains that are running across the city. Parts of the underground are open, so you can see the trains. Every aspect of the map has been well planned and thought out. If i have ever seen a featured map this is it. By: Cncmaps Staff Member Starduster







Worlds Apart.zip      A large 400x400 2-Player Temperate Night Rugged landscape map with lightning. Special features of the map is the exceptionally well thought out multi-level features of the map,Tech buildings scattered though out the map in various places.Download this featured map today. By:Cncmaps Staff Member Judds

 







Laberynthe.zip      A 4-Player Temperate/Night Skirmish map Features: 4 Nuke trucks patroling on top of the perimeter wall, if timed  properly they can be attacked to create a tactful and destructful strike on your oponent. It comprises of a huge 400x400 map set at night with an ambient thunder and lightening storm. Take time to compose your strategic attack on your enemy, If you hunt about the maze and find your way to the pyramid then you will take a clear advantage point as there are a lot of defence turrets to aid you in your defence. dotted about you will find oil dereks tech oil refinery, and lots of supply docks and warehouses. By: Cncmaps Staff Member Judds







Frozen Islands.zip       A 2-Player Zero Hour map set in snowy condition, a train runs the map, and a city is near the center of the map,There are three Islands between the opponents you have to cross bridges to get into combat.  Each player has 2 supply-docks and a warehouse at his disposal, beside that there are 2 Oil Derricks 1 Hospital and 2 Tech-Buildings. By:Starduster







006-Close_Quarters.zip      A Well Detailed Temperate/Urban 2-Player Map East vs West Set Up, Superweapons are banned in this area. The only thing that seperates you and the enemy is a river. There are only two bridges that cross it. The distance between you and the enemy is quite short.  You must act quickly to set up defenses before the enemy crosses the bridges. Agents report of suspicious houses that have an illegal stash of drugs.  If you can wipe out the house, you'll have access to its huge money stash.  Use this info to your advantage.Beware of busy traffic.  Cars can run over our infantry. The Art Work In This Map Is Exceptional. By: Cncmaps Staff Member Flippster06 of the Alliance.






Hometown Defense.zip      A 2-Player Temperate/Urban Map With Trains Running The Map, Map Is Made To Resemble Stardusters Hometown, Large Sprawling City,This Map Will Please Those That Like Large City Maps. Well Detailed, And Well Thought Out Map, Comes With RV Mechs A.H.A.I.  Map By: Starduster





001-Urban_Warfare.zip      A 2-Player Night Map, With Lots Of Detail, Very Well Done Map.By:Flippster

 







002-In_Deep_Water.zip      A 2-Player Night Map With Water That Changes Level. Very Detailed, Well Thought Out Map.By:Flippster.

 







003-Explosive_Oil.zip      A 2-Player Desert Night Map, A Well Scripted And Thought Out Map, Not Your Standard Map This Map Like All Of Flippsters Maps Set New Standards On What A Map Should Be.By:Flippster

 







004-Triple_Threat.zip      A 4-Player Night Map Set Up For 1vs3Comps, Set Yourself Up In The Northern Most Start Location, Inside A Fortress, Many Buildings And Vehicles Can Be Captured.By:Flippster.







Cncmaps Has Added A New Featured Map By: Starduster Its A Fun 1 Player Mission Full Details In Included Readme.

  Mission Guadalcanal.zip     You have to break through the beach defense-line with your Special-Force-Team. There are 3 narrow paths over the foothills. The nearest is not necessesary the easiest way to the inner island.  If you have made it through the Coastguard, run to the abandoned US-Base and expand your army as quick as you can. The Enemy won't give you time to breathe.  There are some crates hidden on the western part of the isle, you will need that otherwise you can't build anything. You will also find three oil-derricks or the enemy has found them first, try to capture and hold them. A high performance Comp is needed, because the scripts produce a lot of action. If your CPU is below 1,5 GHz reduce the details.
Cncmaps Featured Map







Warpaths.zip       A Four Player Temperate Map With A Garrisonable Train. Map Uses SDI Script So The Comp Fights Well. Map By: WackWards







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