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011-The_Dying_Daylights.zip By: Flippster06 A 2-Player urban skirmish map for Zero hour. Plenty of resources to get you through but not too much to kill the challenge, map continues the storyline found in flippsters Alliance maps, view readme for full story. This is a recommended map for those of you who enjoy urban matches this city is well designed and rather sharp looking. Superweapons disabled and some nice custom scripting work went into this featured map. Comments
 
009-Shattered_Bliss.zip A 2-Player Skirmish map for zero hour set in temperate conditions, Resources are limited making this a diffucult map for some, you must manage your resources well or you will find your self in trouble. The map is well designed and rather attractive. Comment
008-pWn3D.zip A 2-Player Urban/Online/Multiplay map. I recommend you read the readme before you play this match. Map gameplay has been changed in the following ways to make for a interesting custom online match with a Buddy.
Additional Intel: Due to limited space, the following can only be built: Command Centers - Any Power Plants (if app.) - Barracks - Supply Centers / Stashes - War Factories / Arms Dealers - Any Defense Buildings :: In addition, the following is in effect: - All Supply Centers / Stashes come with 3 Toxin Supply Trucks. No additional trucks can be purchased. - Everyone is limited to 1 Supply Center / Stash facility. - Only the 'Emergency Repair' powers are allowed in this area. - Full revealed radar is available to everyone. :: TO ALL GLA GENERALS: Fake Structures are not available. :: The power plants are unstable. An explosion can wipe out most of the town. Approach with extreme caution.
001-Urban_Warfare.zip A 2-Player Night Map, With Lots Of Detail, Very Well Done Map, Made The Featured Map Section.
002-In_Deep_Water.zip A 2-Player Night Map With Water That Changes Level. Very Detailed, Well Thought Out Map, Made The Featured Map Section.
003-Explosive_Oil.zip A 2-Player Desert Night Map, A Well Scripted And Thought Out Map, Not Your Standard Map This Map Like All Of Flippsters Maps Set New Standards On What A Map Should Be, Made The Featured Map Section.
004-Triple_Threat.zip A 4-Player Night Map Set Up For 3vs1Comps, Set Yourself Up In The Northern Most Start Location, Inside A Fortress, Many Buildings And Vehicles Can Be Captured. Made The Featured Map Section.
005-Hell_Hath_Fury.zip A 4-Player Online Only Map Meant For Games To Be Played Meat Grinder Style. No Super Weapons Map. Map Is Set In A Crimson Tint That Give The Impression Of A Firery Volcano,
By: Flippster06 of the Alliance
006-Close_Quarters.zip A Well Detailed Temperate/Urban 2-Player Map East vs West Set Up, Superweapons are banned in this area. The only thing that seperates you and the enemy is a river. There are only two bridges that cross it. The distance between you and the enemy is quite short. You must act quickly to set up defenses before the enemy crosses the bridges. Agents report of suspicious houses that have an illegal stash of drugs. If you can wipe out the house, you'll have access to its huge money stash. Use this info to your advantage.Beware of busy traffic. Cars can run over our infantry. The Art Work In This Map Is Exceptional.
007-Close_Quarters_MG.zip A 4-Player Night Version Of 006-Close Quarters, Lots Of Traffic flowing About, Map Has Been Modded So There Are No Superweapons, No Generals Powers Except, Emergency Repair. Map Is Intended For Online Multi-Play Matches.
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