Beng's Laser Demo Nuke Mod Version 2 FinalThis is a new version of my Laser Demo Nuke mod that mods these 3 factions to have many improved units and powers. This is the beta 3 version so it may have some bugs, but so far it seems to be working fine. Please report any bugs or suggestions.
Final Version includes animal units, exploding ass for Demo, hornet swarms for Nuke, attack dogs for Laser.

Infantry swimming animations improved, and Lotus can kick ass:

Deezire's GLA mission 3 added to GLA campaign.
Nuke red guards and Laser rangers can capture neutral tech buildings without the capture buildings upgrade, like Demo general rebels.
Laser General SAM sites can be upgraded to move like his other base defences.
Demo Palace can build up to four
2K11 Krug(SA-4 Ganef) SAM vehicles. These fire long range SAM missiles (though their attack range is less than Nuke and Laser general's SAM sites and they don't move very fast - they are old technology). The missiles have 2 stages. In the initial boosted stage they missile are guided towards the target they were fired at like normal missiles. Once the boosters separate the missiles go autonomous and will seek the closest enemy. If their original target is destroyed they can engage new targets. You can select and direct them.
Version 2 adds such things as movable base defence buildings, new generals powers and units, submunition weapons, my shrubbery mod, a new shell map, faster shell menus.
Version 2 beta 3 adds a versatile sentry drone to the Nuke General, built bu his supply centre. It is useful for scouting, anti-hero guarding, and clearing mines and unexploded bombs. Laser general gets an artillery unit: mortar man. Demo Angry mobs have anti-air partisans.
Version 2 beta 2 adds the
GLA airfield to Demo general - he can build 4 types of air units from it: Zlin-143, Su-25, Okha cruise missile, and barrage balloons. This version also makes Laser General's leaflets incite riots by angry mobs.
Version 2 changes:Movable Base Defences
Laser, Nuke, and Demo general base defence buildings can be upgraded with the mobile buildings upgrade which enables them to move.

While moving they will not be able to fire their normal weapons, though some may have weaker weapons for a limited self defence capability.
These buildings use DeployStyleAI like the China nuke cannon vehicle, which means that they will undeploy to move, and deploy to fire:
- Laser Patriot Battery (laser cannon turret)
- Laser Firebase
- Nuke Gattling Cannon (Howitzer cannon)
Because of this, if you issue them with movement commands, they will pack up to move, even if you have not yet bought the mobile buildings upgrade. Therefore, do not issue movement commands to your base defences before you have that upgrade. Otherwise they will pack up and be unable to fire until they unpack again.
- The Nuke bunker will transform into a vehicle when you move it. The soldiers in the bunker can ride inside the vehicle to move to the new location. They cannot fire out of it, but when carrying armed riders, the vehicle has a single Nuke red guard machine gun to use.
- The Demo stinger site will transform into a moving version which has only 1 stinger soldier and cannot detect stealth, when moving.
- The Demo tunnel network will transform into a mobile tunnel vehicle. It has tunnel network and quad cannon anti-air guns. After transforming back into the fixed Demo tunnel network, the moved network will no longer spawn 2 tunnel defenders.
New Special Powers
Laser Burton can work together with Laser Strategy Centre when it is using the Bombardment battle plan. Burton can then can call in a barrage of 5 artillery shells from the strategy centre cannon, to target enemy objects. It is somewhat effective even against moving vehicles. When the target is destroyed the strategy centre will stop firing even if it has not finished firing the salvo of 5 shells. Therefore, when targeting groups of enemy objects, target the object with the most health.

- Nuke General has a new base defence paradrop power (use the tank paradrop buttons to buy it from the generals powers menu).
- Demo general can build the Tomahawk Storm. This launches 9 TLAM-D tomahawk cruise missiles which dispense BLU-97A/B combined effects submunitions over the target area.

- The button to build the Tomahawk Storm is in the worker's Fake building command set as there wasn't room for it in the normal command set. Demo Tomahawk storm and scud storm buildings can transform into each other, but will reset the countdown timers when you do this.
- The tomahawk storm is slightly less damaging to buildings than the Demo scud storm, but it leaves behind unexploded cluster bombs which can delay the enemy's rebuilding process.
- Laser General's A10 strike now drops CBU-87 cluster bombs instead of missiles. These leave behind hazardous unexploded bomblets like all submunition weapons.

- Laser General has a new Air Launched Cruise Missile (ALCM) special power. This will call a special B-52 which launches 9 TLAM-D tomahawk cruise missiles at the target. It also has spectre gunship guns to fire at enemies as it flies over. The air strike also includes an A-10 which drops CBU-87 cluster bombs.

- Ambulance and dozers can clear up unexploded cluster bombs (they are destroyed by toxins and cleanup water). Avenger lasers also jam them and prevent them from doing damage when they die.
- Demo General has a new Supply Pile drop super power. When you have bought the science, use the command button on the supply stash or command centre to summon the supply pile drop plane. I suggest you drop the piles near your supply stash. You can also use it to decoy the Superweapon General's aurora bombers in the General's Challenge, as the supply piles are counted as your buildings, so drop them to the left of your command centre in that map so the auroras will bomb them harmlessly.
- Demo General has a carpet bomb power, which drops 7 high explosive carpet bombs with delayed explosions. Drop them into the enemy's buildings and the nearby enemy units will shoot at the bombs lodged inside the buildings, and if they have weapons that do radius damage, they may damage their own buildings in the process.
Other Changes
Demo General's Scorpion tank becomes Scorpion APC, which carries 6 passengers. It gets a deviator missile when you buy the scorpion missile upgrade. The deviator missile can hijack enemy vehicles, and jam enemy base defence buildings with an EMP blast. - Demo Technicals use firebase style contain, so the passengers are exposed and can be sniped, but they can go up cliffs and through water.
- Nuke uranium ore mine sneak attack controls improved to show the model of the ore mine instead of the GLA sneak attack tunnel.
- Nuke Troop Crawlers and Listening Outposts heal themselves with their propaganda pulses.
- Nuke Red Guard cameo and model changed, looks better and easier to select them now.
- Nuke bunker snipers have horde bonus.
- Laser ambulance passengers allowed to fire.
- Improved flak shell explosion particle effects.
- Flak cannons work against auroras.
- Laser firebase howitzer shell radiation does not affect allies so the troops in the firebase won't die from friendly radiation.
- Firing from inside parachutes is allowed.
- Mission CHI06 frenzy and carpet bomb added.
- Firebase and arty platform guns recoil and have ejected shell casing particle systems.
- Fixed invisible soldiers bug when Laser Burton dies while garrisoned and with jarmen sniping transport planes carrying troops.
- Jarmen snipe does leaflet effect on airborne vehicles instead of unmanning them, he can then attach C4 to stunned helicopters and drones.
- Jarmen cannot snipe China bunkers and other faction buildings.
- Laser Stealth jet neutron bomb does leaflet effect on aircraft instead of unmanning them.
- Cargo planes will die and explode when they are resting on the ground (when EMP or leaflets affects them).
- All aircraft affected by this mod (those of sides America, China, GLA, Laser, Demo, Nuke) will all vanish after being dead for 8 seconds, even if they do not crash to the ground. This prevents the eternally flying dead aircraft bug.
- Laser stealth jet uses new 3D model.
- Nuke Migs have visible missiles.
- Laser leaflet drop now uses armed B52
- Demo General has an armed cargo plane for his delivery payload drops.
- A10s use a better machine gun.
Tree mod: Trees can be damaged and die from explosions, fire, poison, etc. Hedges can be crushed or otherwise destroyed. Invisible shrubs and bushes are now visible - play the general's challenge and you will now see all the invisible trees and shrubs that the EA games map makers put in their maps, see for example the plants in the ponds around tank general's base, and the water weeds in the drain ditch in the Stealth general map. Burning plants make red hot embers which can burn anything they touch.
- Rocks are cleared by build.
- Shell user interface uses faster menus, no more wasting time waiting for the menus to appear.
- New shell map with the 3 generals fighting it out using mainly infantry.
- Super Weapons Test map added to skirmish maps in official maps list.