Welcome Guest ( Log In | Register )

IPB
  Search Files 

> n5p29 NProject Mod 2.6

Screenshot
File Information
File Name n5p29 NProject Mod 2.6 by n5p29
Submitted Oct 18 2008, 10:27 AM
Last Updated Jun 15 2009, 02:35 AM
File Type File Type ( - )
Screenshot Click here for full screenshot
Statistics
File Size 42.21MB
Views 3444
Downloads 1452
Rating
 (4 out of 5 with a total of 4 votes)
Add Rating You rated this file 3 out of 5
This is NProject Mod. This mod basically improves the Zero Hour game by fixing some bugs in the game, plus, with tons of balances and improvement. Also, there are additional units, buildings, upgrades, etc. for all factions and sub-factions (including Civilians)

The NProject Mod main features:


  • Experience the new Zero Hour with retoned balances. The new gameplay is not stray far from the original game, you will feel like playing the original game with small differences, but much better.
  • Most bugless Zero Hour! This mod remove bugs and exploits, from that can be used for cheating (non-hack cheats) like SCUD Storm bug or Supply Drop Zone exploit, to minor bugs like eternally flying dead Chinook or Angry Mobs running to molotov bugs
  • New Faction. Boss General! Try this new General as playable side. The army are based on what you see in the final stage of Generals Challenge, of course rebalanced and not overpowered.
  • New units, structures, upgrades, Generals Powers, and abilities. What makes it called a mod without these? You will find new things across the factions, subfactions, and also Civilians in this mod.
  • Improved AI! To put it simple, you will encounter the AI that different from before. Some of thier strategies may be more effective, the attack waves will more intense.
  • Improved effects and animations. You will find something different in visual and audio aspects.
  • Expanded OPTIONS menu! Some things that unimplemented in the original game. Just check it out.


Version Beta 2.5 Change Log -- Release Date: Feb 17, 2009

Major Changes:

  • You didn't need to remove this mod to play another mod. This now fully compatible with another mod!,
  • Add Olive and Maroon to the Skirmish and Multiplayer house color selections
  • NO MORE MULTIPLAYER MATCHES ERRORS! Now you can play this mod smoothly. If there's still any error occured, contact me!
  • SKIRMISH AI IMPROVED! Check the Skirmish section in the readme.
  • OPTIONS menu expanded (thanks to DeeZire). Here is the contents:
    - Clock display
    - Anti-Aliasing setting
    - Replay Camera settings
    - Scroll Anchor settings
    - Language Filter setting
    - Uncapped FPS on Advanced Display settings
  • Including new EVA voices that never heard before! Replace the shouting Ranger/Rebel/RedGuard (like Our Base Is Under Attack voices)
  • ONLINE feature fixed and re-enabled. Now you can play online, but only if all player in the match have installed the same NProject Mod version
  • Now you can see all players faction and house color when set to random, not only showing the "Random" text again
  • Fix the replay problem that didn't show all players faction and house color in diplomacy menu when set to random
  • Finished the housecolor fixes on cameos. Now all cameos with housecolors shown the right color
  • New and improved Assault Helix:
    - Starts with Bunker upgrade
    - Can be upgraded again with Napalm Bomb, and either Gattling Cannon or Speaker Tower
    - Can load up to 6 units (infantry and vehicles)
  • Rebalanced Nuclear Missile superweapon. Now it may destroy GLA structures and their holes!
  • Combat Chinook bug FIXED! Now vehicles can't attack from the inside of Combat Chinook whatever the conditions.
  • Eternally flying dead aircraft bug (see 'How To Make A Chinook Bug' on YouTube), that may reduce the frame rate, FIXED!
  • Chinese Spy Plane ability now use new model (thanks to beng) and required Satellite Hack I upgrade to make it more useful
  • Laser General Humvee never get TOW missile upgrade, but will upgrade the weapon when Laser Capasitors upgrade purchased
  • Fix the bug that makes a player still not defeated when only having living base defenses holes, but when the hole is finished rebuilt the player will surely defeated
  • The production speed when low power are now constant at 80% of normal speed
  • Fix the Scud Storm in campaigns that fires missiles strangely
  • Fix a minor error in version 2.4 that makes Laser Turret fires invisible laser beam
  • Fix the Inferno Cannon that sometimes didn't create flames properly
  • Increase the MiG firestorm efficiency. When against enemy air units the firestorm will created on the ground
  • Makes the Tank Drop more useful. Effectiveness and amount of dropped tanks increased:
    Level 1: 2 Battlemasters
    Level 2: 4 Battlemasters
    Level 3: 6 Battlemasters
  • All heroes get improved armor, so there is no more "Pathfinders Own Heroes" again
  • Rebalanced Autoloader weapon bonuses, rate of fire now constant
  • Jarmen Kell attack range increased to 130% , makes Jarmen Kell better than Pathfinders
  • Ambulance never repair vehicles again to prevent healing stack exploit
  • Battle Drone will more often repairing than attacking. Balancing the removed Ambulance vehicle repair.
  • Fix the Overlord and Patriot weapon that sometimes only fires less shells/missiles after not firing for a long time
  • Rebalanced Laser Turret weapon, no more multiple laser shots that makes it can attack multiple units in one shot
  • Rebalanced EMP Patriot:
    - EMP Patriot attack speed reduced to match the normal Patriot
    - EMP Patriot will never one-hit-kill aircraft again!
    - EMP Patriot only disable buildings in a short time
  • Remove Point Defense Laser ability from AirForce General standard Chinook
  • Rebalanced King Raptor:
    - Damage dealt per missile reduced to 80% to match normal Raptor missile damage (is additional ammo not enough?)
    - Weapon reload time at Airfield increased to 300%
  • Rebalanced Quad Cannon weapon, now each salvage upgrade grant damage bonus instead firing speed
  • Improved Sentry Drone:
    - Sentry Drone stealth detection range increased to 120% to make it a better scout unit
    - Sentry Drone Gun attack speed increased to 160% for better survivability
  • Toxin General Toxin Tractor anthrax gamma weapon damage reduced to 73%
  • Tank armor resistance against infantry missile (Missile Defender, Tank Hunter, RPG Trooper) increased to 125%
  • Missile Defender Laser Attack target lock time reduced to 80%
  • Pilot never have Chemical Suits upgrade again since not have much differences
  • Rebalanced Point Defense Drone point defense laser. Now more like a Mini-Paladin.
  • AirForce General A-10 Strike Generals Power reload faster. Reload time reduced to 3:30 from 4:00
  • Toxin Terrorist detonation damage at Beta level reduced to match the Gamma level detonation damage
  • Toxin Terrorist spawn larger poison field. Damage radius increased to 125%
  • Toxin Demo Trap from Demo Drop, and Toxin Tractor spawn larger poison field when destroyed. Radius increased to 125%
  • Nuclear Battlemaster and Overlord shells now loaded with small tactical nukes again
  • Rebalanced WG Uranium Shells upgrade. Now gives additional damage for Nuclear Battlemaster and Overlord weapon, and loads standard Battlemaster and Overlord shells with small tactical nukes
  • USA Dozer, Chinese Dozer, and GLA Worker can detect Demo Traps again like in original Generals
  • Dozers clear mines faster. Clearing delay reduced to 50%

Minor Changes:

  • Revise some command button desriptions. Now some of the desriptions describe more
  • Supply Warehouse docking animation improved
  • Reduce Avenger build cost to 1600 from 2000
  • Tank General Helix build cost reduced to 1800 from 2000
  • Tank General MiG build cost reduced to 1500 from 1600
  • Superweapon General Advanced Particle Cannon build cost increased to 4000 from 2500
  • Combat Chinook health reduced to 90%
  • Death animation improvement for Toxin General Combat Bike
  • Rebalanced damage per second caused by Anthrax Bomb poison field
  • New Demo Trap night animation
  • Infreno Cannon attacks now do flame damage instead explosive damage
  • New EMP Pulse and Neutron Pulse bomb model
  • Scorpion destroyed animation fixed
  • Change the Demo Drop cameos, makes them easier to see
  • Fix the Comanche unupgraded missile weapon that launch at wrong position
  • New cameos for Comanche, Raptor, Stealthfighter, ECM Tank, Assault Helix, and Rebel Booby Trap
  • Fix the Sneak Attack deploying animation when damaged, snow, and night condition
  • Demo General Rocket Buggy will not lose the RED weapon after Rocket Buggy Ammo upgrade purchased
  • New heroic Laser Crusader and Laser Paladin weapon effects
  • Shortcut button positions fixed. They are now in the right positions and not pass over the button borders on the bar
  • Small poison field (created by toxin shells) area of effect will not reduced after Anthrax upgrade purchased
  • Fix the missing laser-lock effect from Missile Defender Laser Attack ability that didn't shown properly in Zero Hour
  • Fix Toxin Tractor death animation that spawn unupgraded poison even the anthrax upgrade have been purchased
  • Improved and better firestorm and MiG fire effects
  • Overlord debris no longer attackable
  • Fix Toxin General Combat Bike that exploded with bullet damages while the other kind of bikes didn't
  • Fix Stealth General Terrorist Combat Bike that didn't grant stealth ability from Camouflage upgrade
  • Reduce Particle Cannon area size, so Particle Cannon requires less area when placed for build
  • Improved USA and Chinese Dozers animation. Clearing mines animation fixed, and now animated when building structures

Version Beta 2.6 Change Log -- Release Date: Jun 15, 2009


  • Change the menu user interface from blue to red, including buttons and unit descriptions
  • Add Brown to the Skirmish and Multiplayer house color selections
  • Fix a major bug that makes Laser Ranger Flashbang didn't unlocked by the proper upgrade. Now the Laser Ranger Flashbang requires the right upgrade (Flashbang upgrade at Barracks), not the Laser Capasitors upgrade.
  • The missing 'Armored Fury' and 'Scorched Earth' map from the classic Generals now can be played in skirmish and online properly
  • Boss General Generals Challenge campaign now included
  • USA, GLA, and China Campaigns temporarily disabled
  • Add some hidden scripts/features from DeeZire World Builder:
    • Integrated Mesh Mold tool, useful to make mountains and volcanoes
    • Add camera shaker at a waypoint feature
    • Enable/Disable 3DS Max camera playback mode
    • Show/Hide weather on the map
  • Add the new "Tech Cave" on several maps to travel forces between two/more caves, not connected to Tunnel Networks
  • Fix the AI problem on 'Brige Busters' and 'Swiss MP' maps that didn't build anything
  • Fix cargo plane error that just turn around after passing a big tall rocks (thanks to AuDaGokil @ ModDB)
  • Balances, plus some "hidden treasures" on some maps. Happy hunting! smile.gif
  • No more salvage crates from destroyed Dozer and Supply Truck for balancing reason
  • Fix the 'Swiss MP' map that have unflat terrain at the north-eastern base
  • Normal SCUD Storm (not the Toxin General's) missiles never get Anthrax Gamma cross-upgrade again from Toxin General
  • No more Flamethrower infantry for Tank General, since his army designed to use more tanks rather infantry
  • Fix the Boss General SCUD Storm that's not counted as building loss when destroyed
  • Add some tweaks on skirmish AI:
    • vUSA AI will upgrade their Cold Fusion Reactor properly after the Particle Cannon built
    • AI now will prior to build Reactors first before they build Barracks
    • Change some object AI priorities (e.g. Avenger is an AA Vehicle, not a Tank)
    • Now the USA AI will use random battleplan
  • Superweapon General Point Defense Drone upgrade cost increased to 400 from 300
  • Now you cannot purchase Bunker Buster upgrade if you haven't unlock the Stealthfighter
  • Now you cannot purchase Neutron Shells upgrade if you haven't unlock the Nuke Cannon
  • Fix a minor error that didn't allow you to purchase several upgrades from Nuclear Missile Silo when low-powered
  • MiG production rebalanced to prevent MiG spamming:
    • Build cost increased to 1300 from 1200
    • Build time increased to 150%
  • Repair the fixed Combat Chinook bug that makes they can't collect supplies. Now they can collect supplies again.
  • Combat Chinook can't load vehicles anymore
  • Stinger Sites and Firebases can be attacked by Ranger Flash Bangs again
  • Fix Palace model that lost some fireports after upgraded with Fortified Structures
  • Increase unupgraded Overlord locomotor initial acceleration speed to 125%
  • Now you cannot build AirForce General Stealth Fighter if you didn't unlock it on the Generals Promotions
  • Now you cannot build Nuke General Nuke Cannon if you didn't unlock it on the Generals Promotions
  • Increase Laser Turret weapon damage that too much reduced in version 2.5
  • No more EVA warning for activated enemy GPS Scrambler and Sneak Attack, make sure to check your base more often
  • Fix the Minigunner animation that standby after rapid-fire mode before finally dying
  • Fix the wrong Dozer death when constructing animation
  • Improve the Nuclear Missile superweapon explosion effect
  • Improved SCUD Storm launching animation. Poison sprayed at the building when launching now match the anthrax upgrades
  • Fix the burned infantry bug when the Firebase destroyed
  • Fix the wrong Superweapon General vehicles Point Defense Drone upgrade cameo
  • Fix the Stealthfighter missile that shake the monitor even the Bunker Buster upgrade haen't purchased yet
  • Fix some missing death voices. Aircraft death voices now can be hear by not only owner player
  • Change the Boss General Avenger hotkey from G, that conflicts with Gattling Tank hotkey, to V
  • Fix GLA Supply Stash Fortified Structure upgrade model that have floating sandbags
  • Quad Cannon recoils better
  • Tech Oil Refinery animation fixed:
    • Fix the double blinking lights issue
    • No more blinking lights on day maps
    • Fix the model issue that have double tech flags on snowy maps
  • Optimize the Nuclear Missile Silo smokes and fire effects that use too much particles
  • New build cursor. You can see it when you want to place buildings
  • Supply boxes covered with snows on snowy maps
  • Change the Laser General ColdFusionReactor into AdvancedColdFusionReactor with purple rods to make it different with the normal ColdFusionReactor
  • Fix Laser General AI that build base in odd angle
  • New Chinook cameo

-----
This mod discussion thread at CnCMaps.com: http://www.cncmaps.com/index.php?showtopic=3534
ModDB Profile Page: http://www.moddb.com/mods/nproject-mod

http://cncmaps.com/n5p29-nprojectbeta-v206.zip
Other Information
Support Topic Click here to visit support topic
Operations
Approved by thomasalan on Oct 18 2008, 11:26 AM
Download File

> Saved Versions

Name Filename Updated Operations
n5p29 NProject Mod 2.6 15th June 2009 - 02:32 AM

  Search Files 

Collapse

> Random Files

Screenshot

File Name: Infantry Only Maps
In Category: Red Alert 3 Maps
Screenshot

File Name: Urban Sprawl
In Category: ZeroHour Maps
Screenshot

File Name: Paradise Lost
In Category: ZeroHour Maps
Screenshot

File Name: A River To Conquer
In Category: CnC3 Tiberium Wars Maps
Screenshot

File Name: 17-IslandBattleSnow
In Category: ZeroHour Maps

Collapse

> Download Manager Statistics

Last ten submissions accepted 
14 user(s) active in the past 20 minutes
Active Users 14 guests, 0 members, 0 anonymous members
Yandex.com, Google.com, MSN.com
Download Manager Statistics
Board Stats We have a total of 812 files in 27 categories
A total of 86 unique authors have submitted to our site
There have been 1990269 logged downloads to date
The latest file submitted was Big Opener by CSC (submitted Yesterday, 06:41 PM)

HOME 2 3 4 5 6 7 8 9 10