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Dec 8 2007, 12:58 AM
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#1
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Group: Senior Staff Posts: 1,166 Joined: 14-June 06 Member No.: 811 |
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Dec 8 2007, 09:07 AM
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#2
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Group: Admin Posts: 3,406 Joined: 7-December 06 From: Small Town USA Member No.: 1 |
ohh ok i fixed the old links i had posted
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Dec 16 2007, 07:42 AM
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#3
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Group: Senior Staff Posts: 1,166 Joined: 14-June 06 Member No.: 811 |
Another thing that is useful for importing W3D files into RenX/Gmax is Coolfile W3D importer: Download locations: http://www.calcots.co.uk/W3DImport.html http://www.cncgeneralsworld.com/downloads/...mp;page=modding |
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Jul 16 2008, 04:58 AM
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#4
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Group: Members Posts: 173 Joined: 3-May 08 From: Netherlands Member No.: 2,556 |
Hi. I have installed Gmax12 and RenX & W3D Viewer. Also copy the W3D importer in GMax Now get an error wenn try open a W3D model. In the open file box it noticing the file extention but cant open file. Or wenn try to import a file: No appropriate import module found/improper file format. What did i do wrong? This post has been edited by Blue_Fox: Jul 16 2008, 05:01 AM |
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Jul 16 2008, 08:02 AM
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#5
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Group: Senior Staff Posts: 1,166 Joined: 14-June 06 Member No.: 811 |
You cannot open W3D from the open file menu, you must run the importer script to open it. see http://forum.cncreneclips.com/lofiversion/...php?t12720.html |
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Jul 21 2008, 12:23 AM
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#6
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Group: Senior Staff Posts: 1,166 Joined: 14-June 06 Member No.: 811 |
Useful tutorials on using Gmax to make models, model skinnig, etc killakanz's Tank Building for Total Beginners Tutorial http://www.derelictstudios.net/site/killas...tnktutintro.php killas guide to easy skinning http://killasmods.gamemod.net/page.php?file=tnkskn1 Tutorials: Modding: Skinning 3D Models in RenX/Gmax http://www.cncgeneralsworld.com/tutorials/...ls-in-gmax.aspx Chilliskinner Skinning tutorial http://www.maps.bassface3d.com/tutorials/texturinglpm2.php Various modelling etc tutorials http://www.cncgeneralsworld.com/tutorials/ |
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Jul 23 2008, 10:16 AM
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#7
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Group: Senior Staff Posts: 1,166 Joined: 14-June 06 Member No.: 811 |
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Aug 9 2008, 08:29 AM
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#8
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Group: Senior Staff Posts: 1,166 Joined: 14-June 06 Member No.: 811 |
Some download useful links here: http://www.scenery.org/design_utilities_gmax.htm They include Gmax v1.2 Registration Utility to register the program since Autodesk no longer supports Gmax 3DS Importer WCVT2POV allows 3D files to be converted from one format to another 3D models you can download (set the price range to 0 0 to find the free ones. http://www.turbosquid.com/Search/Index.cfm Most have too high a polygon count for Generals but you can reduce the polygon count This post has been edited by Beng: Aug 9 2008, 08:29 AM |
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Aug 16 2008, 10:09 AM
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#9
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Group: Senior Staff Posts: 1,166 Joined: 14-June 06 Member No.: 811 |
Here's a useful link on how to skin headlights, searchlight beams, fences, propellers, muzzlefxs and other transparent objects. How to make MuzzleFX,s Lightbeams and night buildingas in Generals http://forum.cncreneclips.com/index.php?showtopic=19428 For propellers, use Blend Mode: Alpha rather then "Add" in the Renegade Material Editor Pass 1 section. And here are links on how to make animated blinking lights / flashing lights: http://www.calcots.co.uk/FlashingLightsTutorial.html http://www.renhelp.net/index.php?mod=Tutor...view&id=137 Note: Whenever you make changes using the materials editor, do not use the "export using std mtls" button. Use instead the export from the file menu. This post has been edited by Beng: Aug 17 2008, 03:05 PM |
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Jan 31 2009, 06:12 PM
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#10
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Group: Senior Staff Posts: 1,166 Joined: 14-June 06 Member No.: 811 |
More tutorials on modelling: W3D Material Application Guide UV Unwrapping Tutorial Low-poly Generals Unit Modeling Tutorial UV Skinning and Texturing Tutorial Skinning with Adobe Photoshop Rigging the Titan for Generals http://www.derelictstudios.net/blitz2/inde...p?page=resource 3DSmax and W3D help: http://screamingcricket.com/forum/index.php?topic=158.0 |
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Jan 6 2010, 06:08 PM
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#11
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Group: Senior Staff Posts: 1,166 Joined: 14-June 06 Member No.: 811 |
New links for stuff you need to use Gmax with: Gmax 1.2 http://www.turbosquid.com/gmax Gmax 1.2 registry patch http://planetcnc.gamespy.com/View.php?view...tail&id=365 gMax was abandoned by AutoDesk on October 6, 2005. They also made it impossible to register new installations of gMax. This registry work-around contains files and intstructions on bypassing the registration system, allowing new installations of the free gMax 1.2 tool. Install gMax 1.2 first, then follow the instructions in this archive. Instructions sont aussi en Français. RenX as part of renegade tools, install this after installing Gmax RenegadeToolsInstaller2.exe ftp://ftp.westwood.com/pub/renegade/tools/ Lastly install: Coolfile W3D importer http://www.the3rdage.net/item-352 instructions on how to install it: http://www.sleipnirstuff.com/forum/viewtopic.php?p=210157 |
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Jan 14 2010, 04:38 AM
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#12
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Group: Senior Staff Posts: 1,166 Joined: 14-June 06 Member No.: 811 |
Nvidia Texture Tools for handling DDS texture files http://developer.nvidia.com/object/nv_texture_tools.html The DDS thumbnail viewer is quite handy. If you don't have photoshop you can use Irfan view which is freeware to edit DDS files: http://www.irfanview.com/ You need to install the irfan view plugins package as well. http://www.irfanview.com/plugins.htm |
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