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Jun 24 2008, 08:01 AM
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#1
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Group: Senior Staff Posts: 1,166 Joined: 14-June 06 Member No.: 811 |
Zero Hour has many unused W3D models which can be used for mods. You can also use modles from Generals like the American prison. Here is a thread to discuss them. Before extracting a model from the BIG file, check it's file size in XCC mixer or whatever you use to open BIG files. If it is small, like 2099 or 4811, don't bother because it is probably just a standard place holder model of a box. The only things that small in size are like walls and other things which are also just boxes. In Zh there is also a GLA prison, UBPrison, and GLA and China POW trucks. In the naming convention, U = GLA A = America N = China B = Building I = Infantry V = Vehicle so NIFOOTMAN means China infantry footman UVPOWtruck = GLA Vehicle POW truck NVPowtuck = China one etc There is ABGDCTower, a small but tall tower with moving dishes on the top ABDetcamp which is a prison like building NIFootman has good animations but no skin texture, it is also smaller than other infantry and lacks a PickBox, making it hard to select. UBPwrPlant has different shaped models at night, the day one is a windmill, the night one has a piston UBPrison has cameos to match UBArFrcCmd is a GLA air force command, or airfield, but it lacks airfield bones so you will have to get those from a china or america airfield model. There is a Nuke tank hunter, NiNukeHnt, which uses missile defender animations There is also a Nuke Helix that Nuke General did not use. There are unused aircraft carrier models, one of which has an animation of planes taking off and landing. And another has a sinking animation where the superstructure falls off. |
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Jul 2 2008, 07:09 PM
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#2
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Group: Senior Staff Posts: 1,166 Joined: 14-June 06 Member No.: 811 |
There are also the unused tech buildings: ZBTechCave - the tech cave ZBRadioStn - tech radio station They have their own cameo images too, like the POW trucks and GLA prison. And America has the skidoo ranger (AIranger_S i think), brown tank (avleopard or avcrusader or avpredator, i forgot which), and brown jet fighter (avraptor_alt), repair drone, and guardian drone. AISeal has no skeleton bones Ther is a 2 man missile team (AIMissleTm) and a one man one (AISTNG) which has usable animations - i used him for a mortar man in some of my mods. Superweapon's general's solo drone AVsolodrn There are unused Nuke Helix, Air force general aurora, supw ambulance models This post has been edited by Beng: Jul 2 2008, 07:16 PM |
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Jul 2 2008, 07:25 PM
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#3
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Group: Senior Staff Posts: 1,166 Joined: 14-June 06 Member No.: 811 |
UVScorpion is an unused GLA vehicle shaped like an M-113 with a vertical scoprion rocket on the back and 2 guns in a turret to the front.
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Jul 3 2008, 12:20 AM
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#4
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Corporal
Group: Members Posts: 64 Joined: 29-January 08 Member No.: 2,127 |
Here's a good sized list of unused stuff I have found in ZH. I dont think I've gotten all of it though. It looks like some of generals was going to be completely different based on some of the models and skins. AOM = roman stlye structure CbBypasBoy = knock-off mcdonalds building CBGrvlMvr = brown gravel crane CBTUSABldng01 = A Soviet building skinned with a large American flag and a stage with a podium out front CBUSAPltfm = podium/stage section only gxmammoth_a = smallish mammoth tank with no skins gxmammoth_HI = another mammoth model NIConscrpt = Redguard with AK47 and green uniform NIHGeneral = A Lego man with no skins NISlaveT = Two unskinned Lego men as 1 unit NVHelixNG = helix with nuclear symbols and small bombs NVMBuggy = Rocket Buggy with nice green military skins NVPredator = Origonal Preditor tank with green skins like the buggy NVScorpian = A tank with a duel .50cal turret up front and mortar tube in back. Has same green skin. NXStealth = StarFox-like jet but with no skins. lots of debris models too test = brown GLA flag UBPrison = newer version of GLA prison UIassasin = Arabicman with scarf, knife and rifle UILeader = Unarmed man with green uniform, team colors appear on face and hands though. UIMob01 = skinny guy wearing brown robes with a rifle UIRGaurd_S = man on a snowmobile UIRGuard = rebel looking guy with no muzzel flash UVAirAce = a purple trapazoid UVScorpion = as stated before the GLA APC ABTmhkStmSW - rip off of the scud storm, its the tomahawk storm! AIMissleTm = missile team that uses a Javelin instead AISeal = Navy Seal with an interesting looking Gun AvAuroraAG = aurora with a different skin |
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Jul 11 2008, 06:57 PM
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#5
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Group: Senior Staff Posts: 1,166 Joined: 14-June 06 Member No.: 811 |
Some of the models with no skins can be skinned by finding out the name of the skin texture they use, then copying an existing texture file to that name. To find out what texture they use, open the model in Renegade tools W3D model viewer and in the tree on the left there is a texture thing that shows you what textures they use. Another model: NVRadbmb.W3D - looks like little boy This post has been edited by Beng: Jul 14 2008, 04:45 AM |
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Jul 15 2008, 11:52 AM
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#6
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Group: Senior Staff Posts: 1,166 Joined: 14-June 06 Member No.: 811 |
AVRepairDr model fixed Here is a fixed version of the AVRepairDr model, where the wheels used to rotate on the wrong axis. The pivots are now fixed. Included is example ini code, you could use it for a dozer.
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Jul 20 2008, 11:38 PM
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#7
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Group: Senior Staff Posts: 1,166 Joined: 14-June 06 Member No.: 811 |
> CBTUSABldng01 = A Soviet building skinned with a large American flag and a stage with a podium out front > CBUSAPltfm = podium/stage section only I think these are used for the ending cut scene for the USA campaign where the game over sign obscures the american flag just as the camera zooms up to it. > NIConscrpt = Redguard with AK47 and green uniform This would make a nice red guard. > NIHGeneral = A Lego man with no skins There are lots of similar models by different names, i think they were temporary models. > NVHelixNG = helix with nuclear symbols and small bombs model names ending in G are for specific generals, N for nuke, so NG is Nuke General. This should be the skin his helix uses, but i think it uses the normal helix skin. Same with a lot of other models- EA did not use them, i think they were in a hurry with the code, it shows. > NVMBuggy = Rocket Buggy with nice green military skins Maybe the Boss generals buggy shoud use this since NV means a China vehicle. > NVPredator = Origonal Preditor tank with green skins like the buggy Another tank intended for China. > NVScorpian = A tank with a duel .50cal turret up front and mortar tube in back. Has same green skin. Another chinese thing. > NXStealth = StarFox-like jet but with no skins. lots of debris models too Must try and skin it, would be useful. > UBPrison = newer version of GLA prison Cameos are available. There are also 3 POW trucks to go with the prisons, but China has no prison model that i could discoverm though there is that ABDetCamp thing which is an American something. > UIassasin = Arabicman with scarf, knife and rifle Could be useful > UILeader = Unarmed man with green uniform, team colors appear on face and hands though. Should be the new GLA leader who escapes in GLA mission 1 in the limo chased by humvees. > UIMob01 = skinny guy wearing brown robes with a rifle One of the Angry mob guys. > UIRGaurd_S = man on a snowmobile There is also a Ranger version AIRngr_S or something. > UIRGuard = rebel looking guy with no muzzel flash The standard GLA rebel > UVAirAce = a purple trapazoid Lots of these models, they are temp models, place holders. > UVScorpion = as stated before the GLA APC This should have been the real scorpion. Instead they used the lite tank for the scorpion. The scorpion rocket in the game is the one for the APC, it is twice the size of the tank rockets. There is a different model for the tank rocket called UVLiteTank_M or something similar. > AIMissleTm = missile team that uses a Javelin instead No skeleton, so no anims > AISeal = Navy Seal with an interesting looking Gun ditto > AvAuroraAG = aurora with a different skin Airforce General was supposed to use this skin. Also he was supposed to have a massively powerful fuel air aurora bomb that is much more powerful than superweapon general's one. It would haveoften blown itself up though, like superweapon general's auroras in early ZH versions. |
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Jul 20 2008, 11:45 PM
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#8
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Group: Senior Staff Posts: 1,166 Joined: 14-June 06 Member No.: 811 |
AVRaptor_Alt is the brown plane which you see as laser general's raptor in my mod. |
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Aug 12 2008, 02:21 PM
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#9
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Group: Senior Staff Posts: 1,166 Joined: 14-June 06 Member No.: 811 |
If you use the GLA airfield model note that when you make the runway and parking bones (copy these from an American airfield model) the bones are used as waypoints by taxiing planes. Therefore each bone must be rotated to face the next bone that the plane needs to move to, otherwise the planes will get stuck and be unable to take off. To rotate them in Gmax, use the third tab in the right hand pane, and click Affect Pivots Only, then click each bone individually and rotate it's pivot to the right direction.
This post has been edited by Beng: Aug 12 2008, 02:22 PM |
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Jan 20 2009, 06:33 PM
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#10
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Group: Senior Staff Posts: 1,166 Joined: 14-June 06 Member No.: 811 |
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Jan 20 2009, 07:16 PM
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#11
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Group: Senior Staff Posts: 1,166 Joined: 14-June 06 Member No.: 811 |
Here is an EA-6B Prowler model that i made on request for someone else. It has retractable landing gear like the Su-25 in my Laser Demo Nuke mod, plus folding wings. It also has visible external stores (jamming pods and HARM missiles). Also included are models for HARM missiles and GBU-24 laser guided bombs for a B-52 air strike power that it gets with Heroic veterancy. It is in a BIG file mod which adds it to air force general (needs his strategy center). It has lots of upgrades in the mod. Below are some screen shots of the EA-6B parked at an airfield, and as an aircraft carrier raptor replacement (from the ZH USA mission 2 cut scene). ![]() Above is a screen shot of parked aircraft, with different pods loaded. The red pods are ECM and jam missiles and give the plane stealth. The green pods are stealth detectors. Both can be loaded because the plane uses GarrisonContain, not OverlordContain (or HelixContain) which only allow 1 portable structure to be seen. Since the plane will never go inside a tunnel network, this is fine. Here is how it works as a carrier plane. The parked planes have wings folded. The ones going to take off are unfolding their wings. These pics are from the cut scene at the start of USA mission 2 in ZH: ![]() And here 2 have just ben launched, the smoke is the "ConditionState = JETEXHAUST JETAFTERBURNER" particle effects. ![]() And here the smoke has finished, the landing gear is starting to be retracted. Notice the folded wings of the planes on deck. ![]() After a strike on some GLA vehicles in Somalia, these 2 prowlers are returning to the carrier. The rest on the deck have their wings folded. ![]() And here they have landed and are taxiing to their parking bones.
This post has been edited by Beng: Jan 20 2009, 07:17 PM
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Jan 21 2009, 06:29 AM
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#12
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Group: Senior Staff Posts: 305 Joined: 9-October 08 From: Jakarta, Indonesia Member No.: 3,331 |
I'm trying to make a bone for GLA Airfield. like this: ![]() I've got it working, but when 4 planes taking off: 1. they go to parking/preparation bone 1. the first plane take off successfully (okay) 2. the second plane follows the first one (okay) 3. the rest of the plane suddenly VTOL-ing and not use the proper runway! Is there a way to make sure the plane go to their preparation bone when the last aircraft already taking off? PM me if you want the bone prototype. This post has been edited by n5p29: Jan 21 2009, 06:30 AM |
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