Duck and Dive.zip By:Judds A 3-Player temperate skirmish map for command and conquer generals zero hour. It is set in the morning and has 941 objects on it so it is fairly well detailed. There is a train that runs from the North station within the Docks and runs the length of the map through the middle and exits to the East. The second train runs from the South through the center of the map and also exits the map to the East. There is a lot of capturable tech buildings to make the gameplay a little more interesting and also plenty of cash dotted about in supply docks, warehouses loose crates and also there is 3 special supply buildings to be found and emptied, (one for each player or all for one depending on your tactics). Also scattered about is various tech and capturables.The aircraft carrier is capturable , but as it is docked out of reach of your rangers then boarding it may cause a problem. To obtain full control of the Aircraft carrier then you must find the water works building and garrison it fully and keep control of that building as it is the major advantage of this map. If you loose control of the building or the building is destroyed then the Aircraft carrier will no longer be in control by you. Find the water building, but which one is it? that is down to you to figure.
Final Destination.zip By:Judds A 2-Player Night/temperate skirmish map for Generals Zero Hour. The map is a balanced map with good and bad points on each base position, scattered across the map there are a few goodies to find amongst these goodies you will find money crates and also there is 6 crusader tank crates, when found you will recieve 2 crusader tanks free for each crate, there is a train that runs the length of the map with 3 stations to stop at, watch out for that train as it takes no mercy when units play chicken with it.
Plenty of room to build and interesting sites to see.
Snowy Tracks.zip A very attractive 2-Player skimish match for Zero Hour set in snowy moutain terrain conditions, The map features a flowing waterfall into a ambient flowing river, and very well done i might add. This is a nice enviroment, the main feature of this map is the really nice waterfall which flows effortlessly into a flowing river, Set in a mountain range and accompanied with the ambience of the mountain wildlife and russeling winds this map is a pleasure to the ears.There are 2 bases one to the North East and another to the South West. There is a train running throughout the map taking deliveries to a nuculer Facility in the North West of the map, here you will find some useful tech buildings, but beware general there is some debris left behind from previous battles. Tread carefully or your men wont have a leg to stand on. Enjoy this Cncmaps.com featured map. Comment.
Calamaty County.zip A 2-Player skirmish match for Zero Hour set in temperate conditions, a bumpy terrain with Tech buildings dotted about available for capture. A Train runs the whole map with stations at either corner of the map. Set at daytime and complete with ambient sounds of birds, weather and insects. Comment
Storm-Catcher.zip A 1 Player Mission for Zero hour, Map is alot of fun and gets my thumbs up. Briefing: General, The Chinese have had word that the GLA have built a Biochemical Facility and have got 3 Scud Storm Launchers, They are primed and ready to fire at the USA civilians.China have taken this facility by force and have de-activated all scuds from the launching countdown.General, there has been a mutiny within the chinese ranks and the chinese army as we know it has been taken over, Some of the Chinese Generals have allied with the GLA and formed a new organisation, they call themselves the China Liberation Army (CLA). They have killed all soldiers who refused to join them and have re-activated all Scud Launchers. General America is in grave danger and must be protected against these threats. USA Officials have ralieghed up a Delta Force team and have got them on route as we speak. You will be dropped into the immediate area and have your team rebuild the old USA base that has been neglected, You will have 60 minutes General to stop this threat and destroy all 3 Scud Launchers. The CLA is supprisengly strong and has grown to become a real threat, they have a large arsenal of weapons and Technology along with the GLA these Terrorists are going to try there best to out whit you. Be prepared General for early attacks. Be strong, show no mercy, God Bless America. Good Luck!!! Comment Featured Mission Slide Show
Fairways Of Fear.zip A 2-Player temperate map set in day conditions, flowing rivers divide the players base areas. Content from Judds Readme: This map was built around the idea of a recreational hobby with one of my computer related hobby, thus came Fairways Of Fear, This map is a 2 player skirmish map set within a 18 hole golf course, with ambient wildlife and ambient water sounds this landscape is tranquil. Making it a perfect ground for war , the size is 400x300 and has vast flat space for a huge base to be constructed, Supplies are limited to 1 supply dock per player and a couple of Tech Oil Derricks dotted about and thats it, Spend wisely and build with strategic battle plans to overcome your enemy. Build your base , Find the tech buildings and secure your stronghold. Good luck with your battles and enjoy the map. Comment
Home on the Range.zip A 4-Player Zero hour skirmish map set in night conditons, This map is a real good map, it is fast paced and fun map to play, as the tech buildings are few and far between it makes great opportunity to have a good slugfest for control of tech buildings. Supply piles for each base as default, after which it is down to you General to find the oil derriks and secure them to obtain a steady flow of cash into you balance. This map was made by Judds of www.cncmaps.com but was totally inspired and designed by Judds 9 year old daughter, She has great artistic abilities and had fun designing this map. We hope to see some more of her creations soon. Comment
Distant Deserts.zip A Large Desert/Mountainous 2-Player Zero Hour skirmish map.This map is a huge 450x450 map, Skirmish ready from both base areas. In this map the players have a vast flattened area in which to build and create a strong army. Although it seems an open plan base setting the bases are both cloaked with mountain ranges, with villages dotted about the landscape they provide an ideal stronghold for your armies to garrison and use as a perimeter base defense. Tech buildings and goodies are spread evenly around the landscape and are waiting for you to search them out and capture to aid you in your quest for the best general. The map is not like the mainstream maps you usually download it isn't symetrical and supplies are placed at will rather than 2 for base 1 and then 2 for base 2 so head out early in the battle and secure your supplies. Comment
Urban Uproar.zip A 4-Player skirmish match for zero hour with a large minefield in the center of the map, A good map to play as Airforce general with. It is a huge 400x400 map set in the afternoon and the weather is a bit miserable ; Howling winds, rain and a thunder storm. The map is complimented with an ambience of nature, town ambience, winds and much more to give the map depth and character. Each player starts in any of the 4 corners of the map and is started with base defences, bunkers, repair depots, and a reinforcement pad, also the supply dock. Once you run out of supplies then it is up to you General to venture out and away from your stronghold and hunt down the supplies needed to create and build your army. This is a normal practice i hear you say, Don't be to hasty General the Chinese have left and neglected their cluster mines and have left many of them buried beneath the landscap they have left their mines live so tread careful General and practice caution at all times an early mistake in this battle and your troops will not have a leg to stand on. Literally!!!!!! Good luck, you are going to need it. Comment
Battling Bay 2.zip A 2-Player Zero hour skirmish urban map and made up of many nice features. It is a 300x400 map fully skirmish Compatible on both bases. The 2 bases have got their own unique style, Both have a perimeter wall which has 4 entry gates which are guarded with garrisonable towers, Also they both have their own style of mosaic flooring just to be different, inside both bases you will find a supply dock, 2 oil derriks, repair depot and oil refinery and finally a reinforcement pad. Trains run the map throughout and a fully working dock with an oil tanker and a cargo ship loaded ready for delivery.Venture far and wide throughout this map to appreciate the presents left for your army. I aint gonna say no more about the map as i will let you discover the terasures and supprises yourself, Good luck and dont give up. This map has a special artistic touch to it and thomasalan says it's a must play. Comment
Ammo Avenue.zip A 4-Player skirmish match for Zero hour, The shape was inspired from a game of Yuri's Revenge Bay of Pigs map. This is a 4 player Skirmish map with full Ai Skirmish teams from all locations. The map has the great opportunities to set up ambush teams as there is a lot of choices for taking different routes, either through the main stretch of the city to reach your opponent or try a trip along either bridge that runs the length of the map on either side of the land. Amongst the goodies in this map you will find the typical buildings, hospitals, oil derriks, artillary posts, reinforcement pads, repair bays, also there is 6 nuke trucks to be found and rounded into your attack strategy.
High and Dry.zip A large 4-Player large zero hour map set in Thunder storms and high wind conditions.This map is a huge landscape, with 450 x 450 you will find many routes and levels to battle on, the map is made up of lots and lots of small islands connected with bridges, narrow roads and ramps, throughout the map you will find many useful buildings which you can capture to make your army the stronger party in battle. As this map is set at night the thunder storm and rain are accompanied along with high winds and the sounds of a rough tide.Fight strong and hard and enjoy the map.
Perimeter Patrol2.zip This map is a massive 400x400 temperate map and is AI scripted for all base positions, Each base is cased in within a 30 foot high perimeter wall with the main entrance to the base pointing towards the center of the map, the bases are really huge so plenty of room to make a really good base and the walls provide ample areas to build patriot or anti air weapons depending on who you select to fight. There is a good few goodies all over the map so don't be shy have a mooch about the landscape and gather more resources to aid you in your quest of becoming the highest ranking General. Ambient sound echo around the map giving it life and a bit more interest when battling.
Niagra.zip A 3-Player Zerohour rugged night map, Features: NW on the map there is a very large waterfall that ejects tons of fresh water into a fast flowing river, the river then flows towards the center of the map and creates a moet around the center plato. The Center plato is full of goodies so it is best to head for it and capture it to give you the advantage over your opponents. The map is set at night and is full of night time insect and animal noises throughout. Each base has its own supplies but as you know they don't last long so if you run out of resources then either head for the center and battle it out for the supply docks or set up in an around the map and collect the smaller supply piles that scatter throughout. If you take the time to have a look all around the map then you will also find some crusader tank parcels there are 9 parcels to collect each parcel grants 2 crusader tanks.
Up and Over.zip "Strait from Judds Readme" A 400x400 Temperate skirmish map for Zero hour. Set in the morning this map is bright and cherry. Once you venture out side your base you will discover a whole lot of treasure which are situated in very accessable areas. The usual structures to capture are Oil Derreks, repair pads, Base defence turrets, Oil Refinery,You will find also that you will need to take more care and planning on this map as your base is different from the mainstream maps available out there as your base is built lower than the terrain so there are ways to bombard a base without getting to close to recieve fatal retaliation(huge building area by the way).This map is another multi level map, With its Unique design it forces you and your opponent to take alternative routes to find each others base, There is no direct route to any of the bases, So i recomend while dozers or workers are building your base in the early stages of the battle send a minigunner out as a scout and track out your approach, also think of how long it is going to take your units to reach the opponents base, you dont want to be left high and dry now do you?
Cliff Hanger.zip Cliff hanger is a very large 2 player Zero hour map, base areas are both unique no symmetry at all on the map, This landscape is filled with cliffs rolling mountains, The mountains in the SE area have recently collapesed along the range as a huge earthquake caused landslides to form, this opens up the opportunity to sneak into the base area at its most vunrable areas, As further North you have a second base area encased in steep cliffs and again landslides have formed opening attacking opportunites, Both bases are different and both have advantages and disadvantages making this map a very good ground for tactical war. Waterfall and moving train run the map.
Worlds Apart.zip A large 400x400 2-Player Temperate Night Rugged landscape map with lightning. Special features of the map is the exceptionally well thought out multi-level features of the map,Tech buildings scattered though out the map in various places.Download this featured map today.
Laberynthe.zip A 4-Player Temperate/Night Skirmish map Features: 4 Nuke trucks patroling on top of the perimeter wall, if timed properly they can be attacked to create a tactful and destructful strike on your oponent. It comprises of a huge 400x400 map set at night with an ambient thunder and lightening storm. Take time to compose your strategic attack on your enemy, If you hunt about the maze and find your way to the pyramid then you will take a clear advantage point as there are a lot of defence turrets to aid you in your defence. dotted about you will find oil dereks tech oil refinery, and lots of supply docks and warehouses.
Windywashout.zip A 2-Player Temperate Zero hour map, Note: from mapmakers readme: This is my first map that has actually made it to the game and I have enjoyed a few good battles on it, I hope you enjoy the map. Windywashout is a 2 player temperate map, set at nighttime and during a thunderstorm this map is a good map to enjoy a skirmish on. It is comprised of 2 bases one on the left and the one to the right, full of lots of treasures to be discovered, amongst the goodies you will find the usual Oil Derek’s, and a hovercraft, on each base site, along with 2 supply piles one of which is a supply warehouse. At the entrance to each base you have 2 base defense bunkers lined with a sandbag walls for a bit more reinforcement. There is also another 2 mini plots of land to be discovered each one again has its own treasures, guarded also with 2 defense bunkers and lookout towers. Your base may at first seem small but rest assured with a little thought and planning you can make good advantage of its huge length and setup a very tactful base. By:Judds