 
{box}_Covert War.zip By:box A 3-Player skirmish enabled map for the Zero hour expansion of Generals. All player start postitions have defensive aritllary up for capture. A special "he he" surprize is delivered to each player near the start of the match.Plenty of tech available on the field for capture.
 
Winter Battle Land.zip By:TWIGLET A 4-Player Night Snow map for the zero hour expansion of generals. 4 corner set up,garrisonable train, four diffrent bases,a city as its center which is the only way from side to side. There are abandoned factories and buildings around the map. Easter Eggs: at one abandoned base, you will find two dozers, which you can hijack and build with a laser general. There is a hidden laser war-factory inside a building up north. If you see a cross-hair thingy (below the base in the top left) Try to take a stealth-detecting unit over there, you will find a GLA supply stash for capture, but its not a normal GLA, because every-single thing it produces is stealth. There are more suprises inside the city, a GLA barracks and a car dealership (for those terrorists) and a few other buildings to capture that will suit your likeing
 
Edgeware Road.zip By:Model Citizen A 4-Player Urban themed skirmish map for zero hour. Traffic moving about well done and clean look and layout, Good 4- Corner tournament style map. Comments
 
Blue Snows.zip By:Redlack A 6-Player Skirmish match for zero hour map is fairly symettrical with a blue hue to the snow, map contains a several modified weapons for the units in the game via map mod .ini file. Full Details on modifications to vehicles in included readme text file. Comments
 
Red Snows.zip By:Redlack A 6-Player Skirmish match for zero hour map is fairly symettrical with a red hue to the snow, map contains a several modified weapons for the units in the game via map mod .ini file. Full Details on modifications to vehicles in included readme text file. Comments
 
LZ X-Ray.zip By:RedPhoenix This 4 player map was made to duplicate the first battle of the Vietnam War. Map can be played in skirmish or multiplayer. A 4 corner setup, each base has special advantages and disadvantages. Money is VERY limited to reflect on the fact that if the reinforcements stopped, the battle would be lost. Reinforcement pads are placed in each base to simulate this effect, with one supply dock in each base, and scattered supply piles. The center area of the map is the objective, claim it and have plenty of free units to do your work. Comments
 
Moon Mission.zip By:Rob A 5-Player skirmish enabled map for zero hour expansion of generals, The map is based on a moon landscape with various sized craters and a real rugged terrain. Author recommends the map be played as a 2v3 player map.All the warehouse supply piles are set to have 100,000 worth of supplies.Althought the name suggests this is a one player mission it's not. Comments
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Get to the middle (Units Only Version).zip By:Fa1ali1y A 4-Player map for zero hour with some scripting that disables superweapons and airports. Author recommends the map be played as a 2v2 map.Boss Dozers hidden in the forests. Comments
 
greenday2,0.zip By:Redlack A 4-Player temperate skirmish map for zero hour,The map contains some map .ini mods installed, the following has been changed,sentry gun,regular china is granted use of a naplam strike from there command center,american humvee has a EMP missle,tech artillery cannons are more of a threat now!Arouras weapons have been modified as well. Comments
 
UpAndOver.zip By:Model Citizen A 3-Player skirmish map for zero hour, players base areas are divided by mountains, some nice ramps built in the mountains, a fun map, good play Comments
 
Adirondack Seige.zip By:RedPhoenix A 6-Player temperate skirmish match for zerohour,makes for a good online compstomp map,Adirondack Seige is a Zero Hour map, dedicated to the Adirondack area in Northern New York where RedPhoenix lives. Though not an exact replica, this 6 player map features mountains in the north and south. It was intended for online play with a north vs. south plan, but it is capable of working in skirmish mode fighting north to south. This is the second map in the RedPhoenix beginner series. Comments
 
Thunder Maze.zip By:Hazard117 A 8-Player temperate/night map, with a nice unique maze design separateing the 4 nothern players and 4 southern players.
tech capturables in rear of players base areas. Comments
 
DestroyeR's 3vs2 Compstomp Battle.zip By:DestroyeR A 5-Player temperate map for zero hour,lots of space and room to build and many many chances to capture tech resouces.large urban areas. Comments
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