Cncmaps.com

Up&Up&Up.zip By:Model Citizen     A 3-Player temperate/mountainous/day map featureing many multilevel bases and areas with ramps and bridges for acess points.Tech to capture on the field,some Overloards as well. Very clean looking map.Featured Map.    





SpiderLand.zip By:Model Citizen     A 4-Player temperate/day map with basic 4 corner set up, but the bases are up on a platue with what i can only describe as finger like extensions of the platue that jut out with artillary to capture at the end of them. Some buggies to caputre on the field, get them before they get you.A indestructable hospital is located in the central mid eastern style village. Moving civilians wander the village for those of you who like to run em down.lot's of attention to detail in placement of various objects add to the map.    






Oasis.zip By:[IRW]Popo     A 4-Player tropicial/day map 4 corner set up. Large river runs the map, some tech oil to capture in the village on each side of the river. More resources and some UN crates in the village.    






Flat Lands.zip By:ppv971     A 2-Player temperate/day skirmish map for zerohour. Corner to corner set up, urban areas, tech on the field to capture. A train runs the around the center. Sharp nice looking map."Looks Good" Some tech to fight over in the center and corners of the map.    






Final Destination.zip By:Judds     A 2-Player Night/temperate skirmish map for Generals Zero Hour. The map is a balanced map with good and bad points on each base position, scattered across the map there are a few goodies to find amongst these goodies you will find money crates and also there is 6 crusader tank crates, when found you will recieve 2 crusader tanks free for each crate, there is a train that runs the length of the map with 3 stations to stop at, watch out for that train as it takes no mercy when units play chicken with it. Plenty of room to build and interesting sites to see.    






Upland Battle.zip By:†WîGL€†     A 3-Player skirmish match for Zero Hour,The southern part of the map is low elevation while the north of the map has a higher elevation. Various ramps and mountains seperate the 3 player start postitions.Map has temperate/mountainous features. Lots of trees, lots of tech to capture.Some Stealth GLA Buildings to capture.Unique map.30 cars in a parking lot in one corner for suicide attacks.German style village in the north.A garrisonable train runs the map as well.    






CncSemiDailyUpdate :Tuesday,Sept,19

Greetings,thomasalan here, I have for you all today a new skirmish match for Zero Hour.

62Go.zip By:Model Citizen     A 6-Player temperate/day skirmish map for Zero Hour, multi-level with high areas around the your start postions.Various tech and small buildings to occupy on the field. Lots of ramps to acess the high ground to gain resources.Nice unique design features.    


















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